Workshop On Virtual Reality Interaction and Physical Simulation, page 1--7 - Nov, 7th 2005
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abstract
Computer assisted medical applications require often the reconstruction of anatomical structures to compute
parameters useful for diagnosis or interventional planning. From CT and MRI datasets it is possible to obtain surface
models of the organs of interest with a variety of algorithms, like Marching Cubes, level sets or deformable
parametric surfaces. Each technique has advantages but also drawbacks like noise sensitivity (isosurface extraction),
risk of leakages (level sets), oversmoothing and impossible handling of topological changes (Deformable
models). To obtain a good trade-off between robustness, shape constraints and topological control, we propose
a 3D balloon/isosurface method joining the advantages in curvature control, leakage penalization and efficiency
of parametric surfaces with a fast re-parametrization handling topological changes. It is based on the control of
surface self-intersections, freezing of the intersected nodes and replacement of the final mesh with an isosurface
computed on a field representing the signed distance from the true surface.
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BibTex references
@InProceedings\{PGG05,
author = "Pietroni, Nico and Giachetti, Andrea and Ganovelli, Fabio",
title = "Robust segmentation of anatomical structures with deformable surfaces and marching cubes",
booktitle = "Workshop On Virtual Reality Interaction and Physical Simulation",
pages = "1--7",
month = "Nov, 7th",
year = "2005",
organization = "The Eurographics Association",
url = "http://vcg-legacy.isti.cnr.it/Publications/2005/PGG05"
}