C-BDAM - Compressed Batched Dynamic Adaptive Meshes for Terrain Rendering
Computer Graphics Forum, Volume 25, Number 3 - sep 2006
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abstract
We describe a compressed multiresolution
representation for supporting interactive rendering of very large planar and
spherical terrain surfaces. The technique, called Compressed Batched Dynamic
Adaptive Meshes (C-BDAM), is an extension of the BDAM and
P-BDAM chunked level-of-detail hierarchy. In the C-BDAM approach, all
patches share the same regular triangulation connectivity and
incrementally encode their vertex attributes using a quantized
representation of the difference with respect to values predicted from
the coarser level. The structure provides a number of benefits:
simplicity of data structures, overall geometric continuity for planar
and spherical domains, support for variable resolution input data,
management of multiple vertex attributes, efficient compression and
fast construction times, ability to support maximum-error metrics,
real-time decompression and shaded rendering with configurable variable
level-of-detail extraction, and runtime detail synthesis. The
efficiency of the approach and the achieved compression rates are
demonstrated on a number of test cases, including the interactive
visualization of a 29 gigasample reconstruction of the whole planet
Earth created from high resolution SRTM data.
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BibTex references
@Article\{GMCDG06,
author = "Gobbetti, Enrico and Marton, Fabio and Cignoni, Paolo and Di Benedetto, Marco and Ganovelli, Fabio",
title = "C-BDAM - Compressed Batched Dynamic Adaptive Meshes for Terrain Rendering",
journal = "Computer Graphics Forum",
number = "3",
volume = "25",
month = "sep",
year = "2006",
note = "To appear in Eurographics 2006 conference proceedings",
url = "http://vcg-legacy.isti.cnr.it/Publications/2006/GMCDG06"
}
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