Feature-aligned T-meshes
ACM Transactions on Graphics, Proceedings of SIGGRAPH 2010, Volume 29, Number 4 - july 2010
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abstract
High-order and regularly sampled surface representations are more
efficient and compact than general meshes and considerably simplify
many geometric modeling and processing algorithms. A number
of recent algorithms for conversion of arbitrary meshes to regularly
sampled form (typically quadrangulation) aim to align the resulting
mesh with feature lines of the geometry. While resulting in a
substantial improvement in mesh quality, feature alignment makes
it difficult to obtain coarse regular patch partitions of the mesh.
In this paper, we propose an approach to constructing patch layouts
consisting of small numbers of quadrilateral patches while maintaining
good feature alignment. To achieve this, we use quadrilateral
T-meshes, for which the intersection of two faces may not be
the whole edge or vertex, but a part of an edge. T-meshes offer
more flexibility for reduction of the number of patches and vertices
in a base domain while maintaining alignment with geometric features.
At the same time, T-meshes retain many desirable features
of quadrangulations, allowing construction of high-order representations,
easy packing of regularly sampled geometric data into textures,
as well as supporting different types of discretizations for
physical simulation. |
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BibTex references
@Article\{MPKZ10,
author = "Myles, Ashish and Pietroni, Nico and Kovacs, Denis and Zorin, Denis",
title = "Feature-aligned T-meshes",
journal = "ACM Transactions on Graphics, Proceedings of SIGGRAPH 2010",
number = "4",
volume = "29",
month = "july",
year = "2010",
url = "http://vcg-legacy.isti.cnr.it/Publications/2010/MPKZ10"
}
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