OCME: out-of-core Mesh Editing Made Practical
IEEE Computer Graphics and Applications, Volume 32, Number 3, page 46-58 - May/June 2012
OCME (Out-of-Core Mesh Editing) is a novel data-structure and related algorithms for out-of-core editing of large meshes. OCME uses a hashed multigrid where the triangles are inserted on the base of their size and position. This choice allows a rapid access and, on average, a constant construction time per triangle. Unlike previous approaches, no explicit hierarchy is maintained and therefore insertion/modification/deletion of data does not require costly refitting procedures. OCME stores attributes locally, for example it allows to assign vertex color only to a small subparts of the dataset, and naturally handles multiple-scale datasets. |
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BibTex references
@Article\{GS12, author = "Ganovelli, Fabio and Scopigno, Roberto", title = "OCME: out-of-core Mesh Editing Made Practical", journal = "IEEE Computer Graphics and Applications", number = "3", volume = "32", pages = "46-58", month = "May/June", year = "2012", url = "http://vcg-legacy.isti.cnr.it/Publications/2012/GS12" }