OCME: out-of-core Mesh Editing Made Practical

IEEE Computer Graphics and Applications, Volume 32, Number 3, page 46-58 - May/June 2012
Download the publication : ocme_preprint.pdf [5.9Mo]  
abstract
OCME (Out-of-Core Mesh Editing) is a novel data-structure and related algorithms for out-of-core editing of large meshes. OCME uses a hashed multigrid where the triangles are inserted on the base of their size and position. This choice allows a rapid access and, on average, a constant construction time per triangle. Unlike previous approaches, no explicit hierarchy is maintained and therefore insertion/modification/deletion of data does not require costly refitting procedures. OCME stores attributes locally, for example it allows to assign vertex color only to a small subparts of the dataset, and naturally handles multiple-scale datasets.

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BibTex references

@Article\{GS12,
  author       = "Ganovelli, Fabio and Scopigno, Roberto",
  title        = "OCME: out-of-core Mesh Editing Made Practical",
  journal      = "IEEE Computer Graphics and Applications",
  number       = "3",
  volume       = "32",
  pages        = "46-58",
  month        = "May/June",
  year         = "2012",
  url          = "http://vcg-legacy.isti.cnr.it/Publications/2012/GS12"
}

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» Fabio Ganovelli
» Roberto Scopigno